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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
54
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Posted - 2014.10.01 21:22:00 -
[1] - Quote
Grarr Dexx wrote:This is absolute crazy. I love it. It's absolutely brilliant, and I love it too!
This is some of the best news I've read in a while! CCP is actually fixing null?! What?!
It's a bold change. Null needs bold changes. I would even argue the JFs and Rorqs need to join the rest of the caps in this... but this is really great. This is going to make null a lot more interesting. I really think they are going to hit their design goals on this. ...and it's not just a jump nerf. It's a really clever new mechanic. CCP just made EvE a much bigger place. Location and actions in EvE ALL have a lot more meaning and value now. Patrols and small gangs will matter more. The maps need to be redrawn and reconceptualized. Strategic and tactical manuals need to be tossed out and rewritten. Just think about all the gameplay this adds. ...just brilliant.
You knocked it out of the park with this, CCP Greyscale.
...now if only resources were non-conformal.
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Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
57
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Posted - 2014.10.01 23:17:00 -
[2] - Quote
Aleks Cave wrote:this makes me wanna go back to providence again.... ...and me Fountain. I better stock up on supplies soon! |
Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
59
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Posted - 2014.10.02 01:36:00 -
[3] - Quote
NinjaTurtle wrote:Is it me or does this seems like an uncharacteristically heavy-handed balance pass? Some of these ideas could be great if you applied them more specifically but at this point you're just swinging the bat as you walk through the room. Thumbs down. It's just you. This isn't a "balance pass" at all. It's a complete redefining the use and roll of jump capable ships. It's the end of cross map teleportation. Full stop. |
Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
60
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Posted - 2014.10.02 04:00:00 -
[4] - Quote
Those opposed to this change should see this.
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Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
62
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Posted - 2014.10.02 06:11:00 -
[5] - Quote
You guys just aren't getting it. The game is changing. The problems in null run deep. CCP recognizes this, and for once they are actually going to fix it. Once these changes come to pass what it means to hold space, what it means to live in null, will fundamentally change. You are crying about losing your conception of alliances and nullsec, while at the same time bitching about a fundamentally flawed system. CCP is re-factoring the fundamentals so null can be that great chess board it used to be. This is going to be really GOOD FOR THE GAME! It's actually going to be meaningful again! You'll need to use your head. There's going to be so much opportunity in null. You can't see it because you can't get out of your current paradigm. This change fundamentally changes eve. S*** matters again. Caps are not irrelevant. In fact, they will be more interesting and valuable than ever after this. You null capital carebears (and that's exactly what you are) are just miffed b/c the simplicity of the former system ends here. In a few months, you're going to forget this thread and really start thinking about null again. I'd bet anything on that... |
Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
71
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Posted - 2014.10.02 17:47:00 -
[6] - Quote
Vhaine Vhindiscar wrote:Remember when people played games for fun? Stop killing fun. How is making logistics harder for the people that rely on that stuff to actually have fun? No person in their right fn mind wants to do a convoy op. You people put jump freighters in the darned game specifically because escort missions are dumb and boring even when we aren't talking about eve.
How is making large sections of null sec waste lands due to logistical challenges FUN or good for Eve?
When more sections of null are miserable and deserted, who's going to be fighting out there exactly?
Why would anyone live in those crappy remote regions when the economic returns are horrible and the geography makes defense impractical? It opens a lot of opportunities for pirates, though. You are using "fun" too broadly and only from your own perspective. Having a difficult goal is fun. Achieving a difficult goal is fun. The "difficult" part might not always be fun. There are lots of people who will have fun at your expense while you are doing logistics. Getting to your destination intact will be fun. If you don't make it intact, it might not be fun... but I bet the pods that took out your convoy had fun.
Gevlin wrote:Yippy! I can now Move around in my Rorqual with out showing up cyno of where I am going on the over view map. Ninja Mining is now more of an option!
I really hope people start doing this. It would be awesome. I am a meat popsicle.-á |
Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
71
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Posted - 2014.10.02 18:21:00 -
[7] - Quote
Lady Spank wrote:Just a few more pages and this will be a bigger threadnaught than the nano-nerf. Oh... this will be bigger. This is the biggest game changer since I started playing in '06.
Edit: Correction - Forgot about warp to zero... the end of regional g2g bookmarks I am a meat popsicle.-á |
Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
71
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Posted - 2014.10.02 18:32:00 -
[8] - Quote
MeBiatch wrote:Miyammato Musashi wrote:Lady Spank wrote:Just a few more pages and this will be a bigger threadnaught than the nano-nerf. Oh... this will be bigger. This is the biggest game changer since I started playing in '06. Edit: Correction - Forgot about warp to zero... the end of regional g2g bookmarks To be fair the old forums did allow more posts per page... So i dont think we are at those levels just yet. ooooh. Good point. Didn't even think about that. I am a meat popsicle.-á |
Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
75
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Posted - 2014.10.03 03:37:00 -
[9] - Quote
I Love Boobies wrote:Wow, haven't seen a threadnaught like this in a long time. Nice to see they still do exist once in a while. Hey! This is big revolutionary stuff for EvE! It's a big deal!!!
edit: btw - that's a fabulous handel you have thar... I am a meat popsicle.-á |
Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
76
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Posted - 2014.10.03 19:26:00 -
[10] - Quote
Kassasis Dakkstromri wrote:Threadnaught is running low on 'topes... moar posting! Stop it you. It will happen. This thread is actually really informative. I'm learning about all of the jumping lifestyles out there. It's pretty interesting. I am a meat popsicle.-á |
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Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
77
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Posted - 2014.10.03 19:48:00 -
[11] - Quote
Zhul Chembull wrote:Lets get into reality here real quick. This update is going through, we mostly know that. Some of us are just hoping, small hope, there is some reason on board with the dev group. there is no reason to wager, it will not be needed. However, I do wager this will reduce subs by at least 10 percent. That is a bet we can make.
I'll take that action. What do you want to bet? I think it'll be a lot less... I wonder if 10% of the player base can even fly jump capable ships. Regardless, caps are still very powerful. They will have new rolls, that's all. I think flying a cap will be more interesting after the change, since the probability of getting hot dropped will be significantly lower. Pods will be more inclined to use caps for smaller skirmishes. I am a meat popsicle.-á |
Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
77
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Posted - 2014.10.03 20:00:00 -
[12] - Quote
Zhul Chembull wrote:Miyammato Musashi wrote:Zhul Chembull wrote:Lets get into reality here real quick. This update is going through, we mostly know that. Some of us are just hoping, small hope, there is some reason on board with the dev group. there is no reason to wager, it will not be needed. However, I do wager this will reduce subs by at least 10 percent. That is a bet we can make.
I'll take that action. What do you want to bet? I think it'll be a lot less... I wonder if 10% of the player base can even fly jump capable ships. Regardless, caps are still very powerful. They will have new rolls, that's all. I think flying a cap will be more interesting after the change, since the probability of getting hot dropped will be significantly lower. Pods will be more inclined to use caps for smaller skirmishes. Reduction in modules and ships all across the board will bring a more stale game atmosphere. There was a time you had to jump all over the place to get supplies. It was boring, some of their best ideas was making jump capable ships that could travel a long distance, it really cut down on the tedious and very boring aspect of the game. What is being purposed is a devolution of current modes of supplies. It is an extremely bad idea on so many levels. My beef isn't so much with the cap fighting ships, although I think its complete BS to punish a group for being better than another. Not sure what the logic is there. My main beef is with destroying the convenience of markets spread all around New Eden. I hear what you are saying. However, way back when I took my first timid steps into null, you could actually make some decent ISK bringing modules and ships into null and selling them. Today, you can check an outpost and find the prices aren't so far away from Jita. That removes the incentive for newer players to go to null. It's harder to make a living. One pods inconvenience is another pods money maker. Long time null dwellers can afford an extra 20 mil to fit their ship. It's chicken scratch. For a newer player, 20 mil could be a big chunk of cash over the course of a few transactions. It could sustain the losses they face living in null and losing ships all the time. That's just one example. These changes reshape what null is, and what you can do when you get there. It's going to create all kinds of new behaviour, and for the opportunistic there's a lot of new gameplay to be had there. All of this will draw more people into null, I think. Instead of a couple of big alliances dominating all of it with a few ships, opportunities will now pop up because it will be many many smaller ships needed to get things done in null. I am a meat popsicle.-á |
Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
79
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Posted - 2014.10.03 22:22:00 -
[13] - Quote
For those curious, the Incarna threadnought 13,453 posts as it was locked.
...just FYI since several have mentioned it. I am a meat popsicle.-á |
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